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Copy pathOnTriggerLoadLevelV2.cs
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36 lines (32 loc) · 802 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class OnTriggerLoadLevelV2 : MonoBehaviour
{
public GameObject enterText;
public string levelToLoad;
void Start()
{
enterText.SetActive(false);
}
// Update is called once per frame
void OnTriggerStay(Collider plyr)
{
if (plyr.gameObject.tag == "Player")
{
enterText.SetActive(true);
if (Input.GetButtonDown("Use"))
{
SceneManager.LoadScene(levelToLoad);
}
}
}
void OnTriggerExit(Collider plyr)
{
if (plyr.gameObject.tag == "Player")
{
enterText.SetActive(false);
}
}
}